Members
-
<readonly> _dirtySort :Boolean
-
Whether layer should be sorted on next update.
- Source:
-
autoSort :Boolean
-
Whether to automatically sort layer.
- Source:
-
<readonly> changed :Boolean
-
Whether layer has been changed since last update.
- Source:
-
clearOnLoad :Boolean
-
Whether to clear layer on load, or should items be persistent across levels.
- Default Value:
- true
- Source:
// keep user interface elements across all levels layerUI.clearOnLoad = false;
-
ignorePause :Boolean
-
Whether layer cannot be paused.
- i.e. useful for layers with UI, which should probably not be paused.- Default Value:
- false
- Source:
-
items :Array
-
List of layer items. IMPORTANT: items can be instances of any class, as long as they have update and draw methods.
- Source:
-
itemsChecking :Array
-
List of items that need checks.
- Source:
-
itemsInteractive :Array
-
List of items that are interactive.
- Source:
-
itemsLight :Array
-
List of items that are lights.
- Source:
-
itemsOpaque :Array
-
List of items that cast shadows.
- Source:
-
itemsTargetable :Array
-
List of items that are targetable.
- Source:
-
name :String
-
Unique instance name.
- usually names are used to map instances for faster searching.- Source:
-
noDraw :Boolean
-
Whether layer can skip draw.
- Default Value:
- false
- Source:
-
noUpdate :Boolean
-
Whether layer can skip update.
- Default Value:
- false
- Source:
-
numBackgroundMaps :Number
-
Number of items that are maps.
- Source:
-
numEntities :Number
-
Number of items that are entities.
- Source:
-
<readonly> paused :Boolean
-
Whether layer is paused. IMPORTANT: does not guarantee that all items are paused or unpaused!
- Source:
-
preRender :Boolean
-
Whether layer should automatically prerender background maps.
- Source:
-
sortBy :function
-
Function to sort by, defaults to game sortBy.
- Source:
-
spatialHash :Object
-
Spatial hash of all checking items.
- Source:
-
spatialHashCellSize :Number
-
Spatial hash cell size.
- Default Value:
- 64
- Source:
-
zIndex :Number
-
Z index for sorting.
- Default Value:
- 0
- Source:
Methods
-
addItem(item)
-
Adds an item to layer immediately. IMPORTANT: use ig.GameExtended#addItem or, if item is an entity, ig.GameExtended#spawnEntity instead for proper deferral.
Parameters:Name Type Description item
* item with update and draw functions. - Source:
-
checkEntities()
-
Checks entities on layer.
- Source:
-
draw()
-
Draws layer.
- Source:
-
init(name, settings)
-
Initializes layer.
Parameters:Name Type Description name
String name of layer settings
Object settings object. - Source:
-
pause()
-
Pauses layer.
- Source:
-
ready()
-
Sets layer as ready.
- Source:
-
removeItem(item)
-
Removes an item immediately from layer. IMPORTANT: Use ig.GameExtended#removeItem or, if item is an entity, ig.GameExtended#removeEntity instead for proper deferral.
Parameters:Name Type Description item
* item to be removed. - Source:
-
reset()
-
Resets layer.
- Source:
-
sort()
-
Flags layer for item sorting.
- Source:
-
unpause()
-
Unpauses layer.
- Source:
-
update()
-
Updates layer and all items.
- Source: