ig.EntityExtended.

TYPE

Bitwise flags for entities that check against other entities of a specific type.
- this integrates the previous type system, so it can be used safely in its place
- some flags are already defined for convenience
- up to 32 flags can be defined Tip: any class can have it's own TYPE flags! Ex: Abilities have their own set of TYPE flags at ig.Ability.TYPE

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<static> A :Bitflag

A type flag.

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<static> B :Bitflag

B type flag.

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<static> BOTH :Bitflag

BOTH type flag for both A and B types.

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<static> DAMAGEABLE :Bitflag

DAMAGEABLE type flag.

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<static> DANGEROUS :Bitflag

DANGEROUS type flag. Tip: assign this type to any entity that may hurt, debuff, or kill other entities for better pathfinding!

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<static> INTERACTIVE :Bitflag

INTERACTIVE type flag.

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<static> NONE :Bitflag

NONE type flag.

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<static> UI :Bitflag

UI type flag.

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