Members
-
changed :Boolean
-
Whether animation has changed tiles since last update.
- Default Value:
- false
- Source:
-
frameTime :Number
-
Time in seconds per frame of sequence.
- Default Value:
- 1
- Source:
-
once :Boolean
-
Whether animation should only play once and then stop.
- Default Value:
- false
- Source:
-
onCompleted :ig.Signal
-
Signal dispatched when animation completes.
- created on init.- Source:
-
opaqueOffset :Object
-
Size to offset from entity bounds for casting shadows when ig.EntityExtended#opaque. Tip: to set opaque offsets per animation, use ig.AnimationExtended#opaqueOffset
- Source:
// by default, shadow casting uses // entity's opaque offsets entity.opaqueOffset = { left: 0, right: 0, top: 0, bottom: 0 }; // unless the entity's current animation // has its own opaque offsets entity.currentAnim.opaqueOffset = { left: 0, right: 0, top: 0, bottom: 0 }; // opaque offsets can also be done per tile entity.currentAnim.opaqueOffset = { tiles: { 1: { left: 0, right: 0, top: 0, bottom: 0 }, 2: {...} } };
-
pivot :Vector2|Object
-
Pivot location, based on animation sheet.
- created on init- Default Value:
- null
- Source:
-
reverse :Boolean
-
Whether animation should play in reverse.
- Default Value:
- false
- Source:
-
sequence :Array
-
Sequence of frames.
- created on init- Source:
-
stop :Boolean
-
Whether animation should be stopped initially.
- Default Value:
- false
- Source:
-
textureHeight :Number
-
Size of textures, usually matching ig.AnimationExtended#texturing size.
- Default Value:
- 0
- Source:
-
textureWidth :Number
-
Size of textures, usually matching ig.AnimationExtended#texturing size.
- Default Value:
- 0
- Source:
-
<readonly> texturing :ig.EntityExtended
-
Entity being textured.
- Source:
Methods
-
detexturize()
-
Removes textures, clearing all cached textures of this animation.
- Source:
-
draw(targetX, targetY, scale, texturing)
-
Draws animation, accounting for scale and texturing target.
Parameters:Name Type Argument Default Description targetX
Number targetY
Number scale
Number <optional>
1 scale to draw at texturing
ig.EntityExtended <optional>
optional entity to texture animation over. - Source:
-
getDuration() → {Number}
-
- Source:
{ Number } total duration of animation. -
gotoFrame(f)
-
Moves animation to a frame.
Parameters:Name Type Description f
Number frame number - Source:
-
init(sheet, settings)
-
Initializes animation.
Parameters:Name Type Argument Description sheet
ig.AnimationSheet settings
Object <optional>
settings based on animation properties - Source:
- See:
-
- ig.Animation.
-
playFromStart(once, reverse)
-
Unstops and rewinds animation.
Parameters:Name Type Argument Description once
Boolean <optional>
whether should play only once. reverse
Boolean <optional>
whether should play in reverse. - Source:
-
rewind(once, reverse)
-
Rewinds animation to start.
Parameters:Name Type Argument Description once
Boolean <optional>
whether should play only once. reverse
Boolean <optional>
whether should play in reverse. - Source:
- See:
-
- ig.Animation.
-
texturize(entity)
-
Creates textures from animation that cover entity size.
Parameters:
- Adds 'textures' and 'texturedAnimCount' properties to textured entity. IMPORTANT: Textures are cached for performance using off-screen canvases.Name Type Description entity
ig.EntityExtended entity base texture on. - Source:
// entity is 64x64 size entity.size.x = 64; entity.size.y = 64; // animation sheet tiles are 8x8 size entity.animationSheet = new ig.AnimationSheet( "media/animation_sheet.png", 8, 8 ); // add some animations entity.addAnim( 'idle', 1, [0] ); // entity animations should be textured entity.textured = true; // on next draw call // textures will be created // and cached
-
update()
-
Updates animation.
- Source:
- See:
-
- ig.Animation.