Members
-
<static> DYNAMIC :String
-
Performance level where entities move and have full physics / collisions.
- Source:
-
<static> MOVABLE :String
-
Performance level where entities move and collide only with other entities, but have no physics step such as velocity, accel, and collision map.
- Source:
-
<static> STATIC :String
-
Performance level where entities never move.
- Source: