by @collinhover
by @Pattentrick
Lighting in real-time with shadows, dynamic alpha and color, gradient or flat shaded, and pixel perfect.
Abstract creature class with simple AI to find prey and predators, move to, attack, use abilities, and flee.
Garbage collector free, entity avoiding, plus the addition of editor drawn pathfinding maps.
Game that handles sidescrolling or topdown with layers, easy pausing, improved debugger and collisions.
Entities with lots of extra helper functions, opt-in performance, and inheritance friendly animations.
Abstract player class with built in input handling, entity interaction, checkpoints, stats, and more.
Abilities that are modular, have a built in casting system, upgrades, and even some predefined.
Camera for screen control, smooth target transitions, atmospheric overlays, and shake effects.
A variety of simple ui element entities to make text, buttons, overlays, meters, and more.
Abstract particle class with fading in and/or out, random velocities, auto animations, and projectiles.
Data driven configuration to allow you to change parameters without rebuilding or modifying the library.
Enhancements, fixes, and far too much more to reasonably list here!