Members
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<static> CAN_BREAK_TETHER :Boolean
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Whether creatures can break tether range to follow a prey or flee from a predator.
- Default Value:
- false
- Source:
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<static> CAN_FLEE :Boolean
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Whether creatures flee from predators.
- Default Value:
- true
- Source:
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<static> CAN_LEARN_PREDATORS :Boolean
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Whether creature can learn about new predators based on what it takes damage from.
- Default Value:
- false
- Source:
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<static> CAN_WANDER_X :Boolean
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Whether creature can wander in x direction.
- Default Value:
- true
- Source:
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<static> CAN_WANDER_Y :Boolean
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Whether creature can wander in y direction.
- Default Value:
- false
- Source:
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<static> DETECT_HIDDEN_PREDATOR :Boolean
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Whether creature can detect hidden predators.
- Default Value:
- false
- Source:
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<static> DETECT_HIDDEN_PREY :Boolean
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Whether creature can detect hidden prey.
- Default Value:
- false
- Source:
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<static> FLEE_HEALTH_PCT :Number
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Percentage of health, between 0 and 1, when creature begins to flee.
- Default Value:
- 0.15
- Source:
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<static> MOVE_TO_PREDATOR_SETTINGS :Object
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Settings for moving to predator.
- Source:
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<static> MOVE_TO_PREY_SETTINGS :Object
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Settings for moving to prey.
- Source:
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<static> MOVE_TO_TETHER_SETTINGS :Object
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Settings for tethering.
- Source:
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<static> MOVE_TO_WANDER_SETTINGS :Object
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Settings for wandering.
- Source:
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<static> NEEDS_LINE_OF_SIGHT_PREDATOR :Boolean
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Whether needs line of sight for predator.
- Default Value:
- true
- Source:
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<static> NEEDS_LINE_OF_SIGHT_PREY :Boolean
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Whether needs line of sight for prey.
- Default Value:
- true
- Source:
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<static> PREDATOR_FROM_DAMAGE :Boolean
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Whether creature sets predator to anything that damages it below flee threshold.
- Default Value:
- false
- Source:
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<static> REACTION_DELAY :Number
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Delay in seconds between updates of creature targets. IMPORTANT: be careful about setting this value too low, as it can cause large performance hits.
- Default Value:
- 0.2
- Source:
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<static> REACTION_DISTANCE :Number
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How far creature should search for targets. Tip: for best results, reaction distance should be <= pathfinding distance!
- Default Value:
- 100
- Source:
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<static> TETHER_DISTANCE :Number
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Distance creature can move around its tether. Tip: a spawned creature will use its spawner as a tether, unless ig.Creature#tetherName is set and matches a valid entity in the game.
- Default Value:
- 100
- Source:
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<static> TETHER_TO_SPAWNER :Boolean
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Whether creatures should use spawner as tether.
- Default Value:
- false
- Source:
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<static> WANDER_SWITCH_CHANCE :Number
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Chance as a percent between 0 and 1 that direction will switch while wandering. Tip: setting this above 0.005 will cause creature to switch direction often and this can look rather stupid!
- Default Value:
- 0
- Source:
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<static> WANDER_SWITCH_CHANCE_STOPPED :Number
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Chance as a percent between 0 and 1 that direction will switch while not wandering. Tip: setting this above 0.015 will cause creature to never really stop moving.
- Default Value:
- 0
- Source: