Members
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<static> ALLOW_FIXED :Number
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Whether to allow two fixed entities to collide just like any other entities.
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<static> TILE_CLIMBABLE :Number
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Climbable tile.
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<static> TILE_CLIMBABLE_STAIRS :Number
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Stairs tile.
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<static> TILE_CLIMBABLE_STAIRS_WITH_TOP :Number
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Stairs tile with a top.
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<static> TILE_CLIMBABLE_WITH_TOP :Number
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Climbable tile with a top.
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<static> TILE_ONE_WAY_DOWN :Number
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One way down tile.
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<static> TILE_ONE_WAY_LEFT :Number
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One way left tile.
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<static> TILE_ONE_WAY_RIGHT :Number
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One way right tile.
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<static> TILE_ONE_WAY_UP :Number
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One way up tile.
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<static> TILE_SOLID :Number
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Solid tile.
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<static> TILES_HASH_CLIMBABLE :Array
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Hash of climbable collision map tiles.
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<static> TILES_HASH_CLIMBABLE_ONE_WAY :Array
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Hash of climbable one way collision map tiles.
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<static> TILES_HASH_CLIMBABLE_STAIRS :Array
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Hash of climbable stairs collision map tiles.
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<static> TILES_HASH_ONE_WAY :Array
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Hash of one way collision map tiles.
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<static> TILES_HASH_SLOPED :Array
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Hash of sloped collision map tiles.
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<static> TILES_HASH_WALKABLE :Array
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Hash of walkable collision map tiles.
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<static> TILES_HASH_WALKABLE_STRICT :Array
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Hash of strictly walkable, i.e. empty, collision map tiles.
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