Members
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    <static> ALLOW_FIXED :Number
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    Whether to allow two fixed entities to collide just like any other entities. - Source:
 
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    <static> TILE_CLIMBABLE :Number
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    Climbable tile. - Source:
 
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    <static> TILE_CLIMBABLE_STAIRS :Number
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    Stairs tile. - Source:
 
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    <static> TILE_CLIMBABLE_STAIRS_WITH_TOP :Number
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    Stairs tile with a top. - Source:
 
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    <static> TILE_CLIMBABLE_WITH_TOP :Number
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    Climbable tile with a top. - Source:
 
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    <static> TILE_ONE_WAY_DOWN :Number
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    One way down tile. - Source:
 
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    <static> TILE_ONE_WAY_LEFT :Number
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    One way left tile. - Source:
 
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    <static> TILE_ONE_WAY_RIGHT :Number
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    One way right tile. - Source:
 
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    <static> TILE_ONE_WAY_UP :Number
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    One way up tile. - Source:
 
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    <static> TILE_SOLID :Number
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    Solid tile. - Source:
 
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    <static> TILES_HASH_CLIMBABLE :Array
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    Hash of climbable collision map tiles. - Source:
 
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    <static> TILES_HASH_CLIMBABLE_ONE_WAY :Array
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    Hash of climbable one way collision map tiles. - Source:
 
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    <static> TILES_HASH_CLIMBABLE_STAIRS :Array
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    Hash of climbable stairs collision map tiles. - Source:
 
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    <static> TILES_HASH_ONE_WAY :Array
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    Hash of one way collision map tiles. - Source:
 
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    <static> TILES_HASH_SLOPED :Array
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    Hash of sloped collision map tiles. - Source:
 
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    <static> TILES_HASH_WALKABLE :Array
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    Hash of walkable collision map tiles. - Source:
 
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    <static> TILES_HASH_WALKABLE_STRICT :Array
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    Hash of strictly walkable, i.e. empty, collision map tiles. - Source:
 

 
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