Members
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<static> AUTO_FOLLOW_PLAYER :Boolean
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Whether camera should auto-follow player on level load and after player dies.
- Default Value:
- true
- Source:
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<static> BOUNDS_TRAP_AS_PCT :Boolean
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Whether to automatically calculate ig.Camera#boundsTrap from percentages in ig.Camera#boundsTrapPct.
- Default Value:
- false
- Source:
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<static> BOUNDS_TRAP_MAXX :Number
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Max x bound of camera in pixels, relative to center.
- Default Value:
- 0
- Source:
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<static> BOUNDS_TRAP_MAXY :Number
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Max y bound of camera in pixels, relative to center.
- Default Value:
- 0
- Source:
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<static> BOUNDS_TRAP_MINX :Number
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Min x bound of camera in pixels, relative to center.
- Default Value:
- 0
- Source:
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<static> BOUNDS_TRAP_MINY :Number
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Min y bound of camera in pixels, relative to center.
- Default Value:
- 0
- Source:
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<static> BOUNDS_TRAP_PCT_MAXX :Number
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Max x bound of camera as a percent of screen size, relative to center (i.e. -0.5 to 0.5 ).
- Default Value:
- 0
- Source:
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<static> BOUNDS_TRAP_PCT_MAXY :Number
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Max y bound of camera as a percent of screen size, relative to center (i.e. -0.5 to 0.5 ).
- Default Value:
- 0
- Source:
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<static> BOUNDS_TRAP_PCT_MINX :Number
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Min x bound of camera as a percent of screen size, relative to center (i.e. -0.5 to 0.5 ).
- Default Value:
- 0
- Source:
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<static> BOUNDS_TRAP_PCT_MINY :Number
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Min y bound of camera as a percent of screen size, relative to center (i.e. -0.5 to 0.5 ).
- Default Value:
- 0
- Source:
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<static> CENTER_FIRST_FOLLOW :Boolean
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Whether camera should center first followed entity of a level.
- Default Value:
- true
- Source:
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<static> KEEP_CENTERED :Boolean
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Whether to keep camera centered always and ignore bounds.
- Default Value:
- true
- Source:
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<static> KEEP_INSIDE_LEVEL :Boolean
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Whether to keep camera inside the level, preventing black borders.
- Default Value:
- false
- Source:
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<static> LERP :Number
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How quickly to interpolate to target camera location, where 1 is instant.
- Default Value:
- 1
- Source:
// set to 1 to snap camera camera.lerp = 1; // set to 0.025 to move slowly and smoothly camera.lerp = 0.025;
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<static> SNAP_FIRST_FOLLOW :Boolean
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Whether camera should snap, instead of transition, to first followed entity of a level.
- Default Value:
- true
- Source:
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<static> TRANSITION_DISTANCE :Number
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Base distance to try to transition per duration.
- when set to 0, will not affect transition duration- Default Value:
- 100
- Source:
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<static> TRANSITION_DURATION :Number
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Duration of transition when switching entities that camera is following.
- Default Value:
- 1
- Source:
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<static> TRANSITION_DURATION_MAX :Number
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Maximum duration of transition when switching entities that camera is following.
- Default Value:
- 2
- Source:
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<static> TRANSITION_DURATION_MIN :Number
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Duration of transition when switching entities that camera is following.
- Default Value:
- 0.2
- Source: